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Maya® 2018 3D animation, modeling, simulation, and rendering software helps artists work faster with enhancements to existing workflows and new tools.
The UV Editor interface has been overhauled, and includes a new UV Toolkit with better tools and functionality.
Generate realistic clumping effects in hair and fur for more natural-looking hair.
Create a live link between Maya and Adobe® After Effects® to make real-time changes and view scenes simultaneously.
The MASH toolset gives you new nodes (curve, signal, world, placer, and more), as well as updates to existing nodes.
Create branding, flying logos, title sequences, and other projects that require text.
Quickly create complex procedural effects and animations with instanced objects.
Produce high-quality, production-ready bound characters in less time.
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
Fine-tune your characters and animation more quickly and easily.
Enhanced | Symmetry modeling
Mirror enhancements and tool symmetry improvements make symmetrical modeling easier.
Efficient library enables faster, more consistent Boolean operations on polygon geometry.
Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids.
Intuitive brush-based grooming tools give you greater control and accuracy for styling and posing hair and fur.
Create realistic ocean surfaces with waves, ripples, and wakes.
Sculpt and shape models more artistically and intuitively.
Efficient library enables faster, more consistent Boolean operations on polygon geometry.
Enhanced | Next-gen Viewport display and shading
Work in a higher-fidelity, high-performance interactive environment to edit assets and images in less time.
Use Arnold RenderView to view scene changes in real time, including lighting, materials, and camera.
Quickly render and manage complex scenes. Generate templates for the setup of a shot for easy reuse.
Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language.
Manage large data sets and heavy scenes with specialized tools and workflows.
Create large, complex worlds more easily, and manage production assets as discrete elements.