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Physically based shader materials

ShaderFX includes a new, physically based shading material so artists can make more realistic and higher-quality materials.

Artists can create high-quality materials within Maya LT, making it easier to achieve the desired result and more closely match the look in-game.

Artist can create high-quality materials within Maya LT, making it easier to achieve the desired result and more closely match the look in-game.

Physically-based ShaderFX materials can be transferred to the Stingray game engine (US site) so materials don’t have to be created twice.

ShaderFX: make more realistic, higher-quality materials